[d] re-mix: buromaschinen’s “hyperstarship” (part 2)

September 8th, 2010

This post is a continuation of the first part, here:  http://glitched.org/up/2010/09/d-re-mix-buromaschinens-hyperstarship/

As much as I wanted to keep everything the same, as I dug into “Hyperstarship”, I felt it needed some “breathing room.”  That is, there’s a lot going on and it just needed a little variety as the song progressed.

Instead of everything coming in after the intro [1], I silenced the hi-hat and allowed the pad to come in before letting the song get into its stride.  I also removed the 808-ish snare that appears in the :30 – 1:00 range [2]

Hyperstarship Arrangement

Click to see the arrangement and annotations.

because I didn’t think it added much and I really wanted the listener to concentrate on that floaty 202 pad.  Speaking of which, to add a little [d]-ness to the track, I duplicated the track with the 202 and shifted one of them, so it sounded like a delay; one segment was also reversed, which is something I love to do [3].

Going back to the track with the 808 snare for a moment (labeled, “HSS_Percussions”, Live track 5), the pattern included a tom in it as well, which was a bit too busy; also, it interfered with the bassdrum, so I had to cut some of it out and create a new pattern [2a].  The new sequence sounds more “retro” to me.

I continued to comb through the arrangement and pick out parts that either didn’t add much to the song or got in the way of the enjoyment of the other elements.  At around :33 of the original mix, a thick, phasing, panning, buzzy sweep appears [4], which is a great lead-in to the next part of the song, but it is present throughout the entire song.  The problem isn’t with the sound itself (it’s a really cool Monomachine sound), but with the fullness and “liveliness” of it; in other words, it’s a really rich sound that might get in the way of the bassline or pad or whatever.

The light pad that plays throughout the track was left unaltered, except for an auto-panner instance, which was used more as a slow tremlolo effect, for variation [5].

At around 3:00, the bassline drops out and the kick and snare are allowed to do their thing, as a sort of final breakdown [6].

After making these changes to the arrangement, I was very happy with it.  The mixing was good too.  Of course, it took about five iterations to get it “perfect”, but after listening to it in my car (the acid test), it was done.  Oh, except for the mastering.

Because I spent so much time on the mix, “Hyperstarship” didn’t need all that much polishing off.  (I say this with all humility, as I understand that there are real “pro” mix engineers that would a lot of things differently than I did.)  The thing I didn’t want to do was smash the track into oblivion (it was already pretty compressed, anyway) and make the waveform hug the 0dB line the entire song.  (You can really screw everything up at this point.)

Maxximus plugin

IL's Maxximus plugin.

Using my favorite plugin of all time, Image-Line’s Maxximus, I started with the “clear master” preset, which essentially flattens most of the settings.  Even that setting was too much, so I turned down the LMH mix (basically, the depth of the Maxximus effect).  At that point, the loudness was good, but it didn’t sound much different than the un-mastered version.  Expanding the stereo image in the high and mid bands was the key.

A few more minor tweaks to preserve the dynamics and hyperstarship was done.

So, there you go.  Two blog posts that took way longer than the actual remix project itself.  I love doing both.  Thank you for the opportunity, Buromaschinen!

If you like what I have done with his mix, my services are available to the public.  Contact me here or @ twitter.

[d] re-mix: buromaschinen’s “hyperstarship”

September 4th, 2010

Go here to listen to the track and comment:  http://soundcloud.com/buromaschinen/hyperstarship-d-glitched-org-rework
Click to download a higher-quality mp3 (soundcloud only streams at 128k):  hyperstarship – [d] rework.mp3

So, I first discovered Buromaschinen on the Elektron-users.com forums, a while back.  His tunes, made almost exclusively with the Monomachine and Machinedrum, evoked a retro-futuristic feeling to which I was really drawn.  His take on the whole 8/16-bit-retro-80′s-electro-videogame -thing is framed a bit differently than the worn-out “chiptune” paradigm.  Think R-Type, Altered Beast, and the TurboGrafx-16, rather than Galaga, Pac-Man, and the Atari 2600.  When listening to his tracks, I imagine that I’m escaping murderous cyborgs or reconstructing my past, while searching out an alien artifact that releases oxygen from beneath Mars’ surface.

Anyway, as much as his sound takes me back to a pleasant time in my life, I often want to hear a more “modern” take on the mix.  As Buromaschinen has said himself: “The mix sucks but I like it a lot, as it sounds bad like electronic music used to sound bad in early nineties.”  It’s certainly not that bad, but the melodies and beats deserve to be polished to a hi-gloss, like a T-800, fresh off the line.

As soon as I heard “Hyperstarship”, I wanted to see if I could improve the mix.  Overall, the sound wasn’t bad, but the main thing that bothered me was that it sounded “muddy” in the low end;  I really wanted that analog bassline and bass drum to play nicely.  Yes, everything seemed over-compressed, but that’s part of his sound; I really didn’t want to change that too much.

The composition was good, if a bit repetitive, but again, I wanted to “re-mix” his tune, not “remix” it.  With this goal in mind, I came to Buro and asked if he’d be amenable to me taking some liberties with his track.  He responded nearly instantly with several .wav files (the stems of the song) and his blessing.  BONUS STAGE: The stems were 24-bit, included wet and dry versions, and reference tracks!  (This is how all mix/remix projects should go!)

So, now that the stage is set, on to the process…

(more…)

remastered [d] track – “clones”

June 15th, 2010

I spent some time going through some of my recent tracks, in a quest to revamp and remaster them using some recently acquired knowledge (and software).  (Hint: FL Studio plug-ins are no joke.)
“3131 (rough)” was the first in this series; “clones” is the next.   Listen to it, here: http://glitched.bandcamp.com/track/clones .

The original version seemed low in volume compared to my other tracks; the bass was somewhat lacking as well.  Usually, you don’t want to overdo it on the mastering front, but the bass, especially in the “boom” range, needed to be brought way up.  (Ideally, I would have boosted the bass in the composition phase [in the machinedrum], but it sounded good in the headphones.)

The lesson to be learned is that you should audition your tracks on several systems before calling it a day.  That being said, I think this newly remastered version sounds much fuller and louder than the original.

Personal note: If you like how some of my tracks sound, I am experimenting with mastering, for a fee.  Let me know if you’re interested in this.

remastered [d] track: 3131 (rough)

June 5th, 2010

I just uploaded a remastered version of “3131 (rough)” to box.net:  http://bit.ly/bA8tAv .  If you’re interested, here’s the genesis of the track:  http://bit.ly/bOi2mX (from elektron-users.com).  Essentially, the challenge was to create a “sucking” or “pumping” effect, usually produced by a sidechained compressor, using only the Elektron Monomachine.  Although the Mono has a built-in compressor, it’s very difficult to get this specific sound.

One user on elektron-users.com experimented with assigning an envelope to the volume parameter of an “SWAV-ENS” machine.  Every time the sound is triggered, it will go down in volume, then sharply upward.  There’s nothing ground-breaking about that, but the real trick is to put a bass drum trig on the same trigs as the ENS machine, thus making it sound as if the bass drum is kicking off the compressor.  Even better, place empty (note) trigs on the ENS track that match the bass drum track (that way, the ENS note trigs don’t always have to be on the same trig as the bass drum).  Anyway, that’s what I did and the result is in that short tune.  (There’s a longer version, but I don’t think it’s worth remastering.)

new [d] tracks: “trap” and “master control” featuring WTPA 8-bit sampler

May 25th, 2010

[d] – “Trap” — http://glitched.bandcamp.com/track/trap

Monomachine, Machinedrum and WTPA.  A 0.5 second loop was manually sampled from the Monomachine (going through the Machinedrum) and left freely running.  It wasn’t a perfect loop, so I matched the tempo and created a hip-hoppy beat that just fit.  I raised the “throughput” (dry) volume and that accounts for the saturated sound.  The WTPA has a very warm sound on its own (being 8-bit), but when you overload the input stage, it’s instant character.  That sine tone is from the MD–a random wave LFO is modulating pitch, periodically.  There’s a weird, filtered Atari sound in there, too.  I think it’s a “tank engine” type of sound.

[d] – “Master Control” — http://glitched.bandcamp.com/track/master-control

All WTPA.  A short loop was sampled from the Monomachine and manipulated programmatically, via CC#s, in Live.  (You can modulate start/end/and loop points, on the fly!)  I believe I tweaked the controls in realtime in a couple places.  There’s some filtering and ghetto phasing in places (by doubling up the track) and reverb.  Oh, and I used the Shruti-1 in a strategic places!  (It’s that filter-sweepy sound.)

Both of these tracks are two of my recent favorites.  I love “master control” and spent a lot of time mixing and mastering it.  The WTPA sound can difficult to control.
“Trap” is dirty and dissonant.  Different than my usual.

new glitched.org is up! new design, new music

May 24th, 2010

I have finally finished the redesign of this blog, and more importantly, GLITCHED.ORG!  Just about everything was done from scratch, but it was inspired by minimalist design standards.  (That may be a “dirty word” in web design circles, but I am loving the look of it.)

The idea behind the redesign was to make it easier to listen to and pay for my music (if you want).  This is facilitated by the wonderful (and free, for now) bandcamp.com.  They really package everything together nicely and seem to understand what an independent artist wants in a music distribution service.  Ok, so you’re not exactly going to be booked on Jimmy Kimmel right away, but their marketing infrastructure is pretty sound, especially for a free service.  My favorite thing about Bandcamp.com is that they’re a (technologically) forward-thinking company; artists want their music to be heard in the best quality and Bandcamp serves up 320k mp3 (ok) and lossless FLAC files (awesome!)  Ok, enough about them.

As of now, all the tracks on glitched.bandcamp.com are “pay what you want”, but are free if you enter “0″ in the price field.  I’m realistic, so I’m not trying to make a living at this, but if my art moves you at all, you could pay a dollar (or more) per track.  (By the way, thanks to those who have supported me in the past!)

Be sure to subscribe to this blog and my twitter for information on how my music is made and for lots of extra content that I don’t put up on my bandcamp page.

One final thing: this is the link to the archive of my previous blog.  There’s lots of information about my old tracks on there, but some links are probably dead.
http://glitcheddotorg.blogspot.com/

two new [d] tracks: except europa / sunridge

October 27th, 2009

“except europa”
http://glitched.bandcamp.com/track/except-europa

“sunridge”
http://glitched.bandcamp.com/track/sunridge

I will be updating glitched.org this or next week with these two tracks. I really want to do a redesign and move everything to bandcamp.mu (which seems to be the best free solution to get your music out there). Also, it’s time to renew glitched.org again, so there may be a couple site hiccups.

Anyway, “except europa” is inspired by the movie, 2010: The Odyssey Continues. I guess this movie is what I’m all about (or what my music is all about): the future, fear of apocalypse, space, the good ol’ USSR, and malfunctioning sentient computers. I don’t know why, but monoliths compel me to make the eeriest ambient music. All Virus TI Snow, played live.

“Sunridge” is a “found song,” in that I had forgotten about it and came back to it, a year after recording. One day I was rummaging around the myriad temporary folders on my harddrive, when I came across a simple, two-track Ableton Live file. Surprisingly, all it needed was a little EQing and editing, and it was done. My friend says it sounds vaguely “Orbitalish”, which is never a bad thing; they were among my first influences. I think he says that because the Monomachine’s FM machine (dynamic type, I think) is used liberally and is reminiscent of early Orbital tracks. All Monomachine and Machinedrum.  By the way, the name of the track comes from some suburban development I drove by, the other day.  Has a nice ring to it: “sunridge”.

short melodic pieces by [d]: computers dream

February 15th, 2009

I haven’t updated this site for a little while because I post most of my happenings on twitter now (twitter.com/d01).

I will continue to post important updates here, so subscribe to the RSS feed.

Anyway, here are a couple recent tracks:
http://glitched.bandcamp.com/track/computers-dream

[d] – computers don’t dream (no longer available)

Both tracks were made exclusively with the TI Snow. Both tracks were recorded live, without sequencing. No beats in these because I’m still in the “honeymoon period” with the Snow. As you will hear, it’s a very powerful instrument with complex synthesis capabilities.

UPDATE:
I have uploaded the one of the patches that I used in “computers dream”. (Ok, it’s not the exact patch because I didn’t save it, but it’s a reasonable facsimile.)

Here you go:

airtram2.syx Virus TI Snow single patch.